Sunday, May 15, 2016

Pateras Week 2 Assignment--Epistemic Games

Description of Instructional Model:
The Epistemic game theory is linked with Constructivism/Interpretivism. Epistemic-games are computer games that are used as instructional tools that have students play games where they utilize real world simulations where students do their learning based on making decisions in real life training,and situations. “Contructivist theory posits that people construct their own understanding and knowledge of the world through experiencing the world, and reflecting on those experiences.” “This process is one of asking questions, exploring, engaging in dialogue with others and reassessing what we know. As such we are active creators and constructors of our own knowledge” (Harasim, 2012) Going away from instruction led by a teacher, students learn using Epistemic games by making decisions in real world situations. Epistemic games is used in fields like Management, Engineering, Journalism, and in urban planning.
The basic principles of Epistemic Games:
“In Epistemic-games theory, uncertainty about opponents' strategies takes center stage”(Pacuit, 2015) Basic information students need to learn using Epistemic games are”
  • Imperfect Information (Which Moves have been played?)
  • Incomplete Information(What are the actions/Payoffs?)
  • Strategic Information (What will the other players do)
  • Higher order information (What are the other players thinking?)” (Pacuit, 2015)
Using strategy based learning it forces students to ask questions, problem solve, plan, research, and find answers while playing a simulation of real life situations.
Link:
Practical example of the instructional model:
“Epistemic Games fit the learning requirements of today's world because they allow students to role-play professions while learning skills that they apply in the game.” (Epistemic games, n.d.) Students using Epistemic games will engage in a simulation related to a specific jobs, or events that require decision making, and practical choices to solve problems, or answer questions. Examples of this from the past would be The Oregon Trail game played by many kids in the 1990's. And something similar today would be a game like Sim City.
References:
Epistemic Games Are the Future of Learning, Letting Students Role-Play Professions.
( n.d.). Retrieved May 16, 2016, from http://mediashift.org/2012/02/epistemic- games-are-the-future-of-learning-letting-students-role-play-professions037/

Harasim, L. (2012). Learning Theory and Online Technologies. New York: Taylor and Francis Group.


Pacuit, E. (2015). Epistemic Foundations of Game Theory. Retrieved May 16, 2016, f rom http://plato.stanford.edu/entries/epistemic-game/

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