Description
of Instructional Model:
The
Epistemic game theory is linked with Constructivism/Interpretivism.
Epistemic-games are computer games that are used as instructional
tools that have students play games where they utilize real world
simulations where students do their learning based on making
decisions in real life training,and situations. “Contructivist
theory posits that people construct their own understanding and
knowledge of the world through experiencing the world, and reflecting
on those experiences.” “This process is one of asking questions,
exploring, engaging in dialogue with others and reassessing what we
know. As such we are active creators and constructors of our own
knowledge” (Harasim, 2012) Going away from instruction led by a
teacher, students learn using Epistemic games by making decisions in
real world situations. Epistemic games is used in fields like
Management, Engineering, Journalism, and in urban planning.
The
basic principles of Epistemic Games:
“In
Epistemic-games theory, uncertainty about opponents' strategies takes
center stage”(Pacuit, 2015) Basic information students need to
learn using Epistemic games are”
- Imperfect Information (Which Moves have been played?)
- Incomplete Information(What are the actions/Payoffs?)
- Strategic Information (What will the other players do)
- Higher order information (What are the other players thinking?)” (Pacuit, 2015)
Using
strategy based learning it forces students to ask questions, problem
solve, plan, research, and find answers while playing a simulation of real life situations.
Link:
Practical
example of the instructional model:
“Epistemic
Games fit the learning requirements of today's world because they
allow students to role-play professions while learning skills that
they apply in the game.” (Epistemic games, n.d.) Students using
Epistemic games will engage in a simulation related to a specific
jobs, or events that require decision making, and practical choices
to solve problems, or answer questions. Examples of this from the
past would be The Oregon Trail game played by many kids in the
1990's. And something similar today would be a game like Sim City.
References:
Epistemic
Games Are the Future of Learning, Letting Students Role-Play
Professions.
( n.d.).
Retrieved May 16, 2016, from
http://mediashift.org/2012/02/epistemic- games-are-the-future-of-learning-letting-students-role-play-professions037/
Harasim,
L. (2012). Learning Theory and Online Technologies. New York: Taylor
and Francis Group.
Pacuit,
E. (2015). Epistemic Foundations of Game Theory. Retrieved May 16,
2016, f rom http://plato.stanford.edu/entries/epistemic-game/
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